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Old Dec 14, 2007, 05:52 PM // 17:52   #21
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Quote:
Originally Posted by Phoenix Tears

clicking twice instead of ones is ya such hard work *sarcasm* we could break all us our fingers..if we would be able to click twice to set AoE self ... *rolleyes*
LOL. And I'm thinking of a one click cast also. Click. Hold. Drag. Let go.

This would leave it open for the instant cast for people who dont want to drag. I'm sure GW team could put in some sort of code that says "if not held for xx time skill is cast on target foe. or if not moved from xx location(skillbar) cast on target foe."
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Old Dec 14, 2007, 05:53 PM // 17:53   #22
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It's another layer of skill in the game. I'd support it in GW2.
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Old Dec 14, 2007, 06:00 PM // 18:00   #23
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Originally Posted by Fried Tech
I think that it would be nice if we could place where we want our caster spells to hit. I know that they probly couldn't be implemented(?) until gw2.

example: I have an enemy targeted and he is running around, so if i just cast meteor shower on him the rocks will fall where he was standing. If I wanted to cast where he is running to I would click and hold on my skill bar and just drag ms to where i want it to cast. It would work kind of like flagging your heros.

Thoughts?
Its called targetting a creature and pressing fire!
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Old Dec 14, 2007, 06:28 PM // 18:28   #24
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Originally Posted by freekedoutfish
Its called targetting a creature and pressing fire!
Oh! So you think that I started this thread because I would like to see a change to the game that makes it work the exact same way that it does now? Your post is so insightful! I'm going to go edit my opening post so that it is just a quote of what you said......... that is such a good idea. Hang on a sec while I go shout to the world that you blessed my thread with your words of wisdom.

If you don't have anything to say, say nothing.

Everyone else, thanks for the input.

Last edited by Fried Tech; Dec 14, 2007 at 07:16 PM // 19:16..
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Old Dec 14, 2007, 07:54 PM // 19:54   #25
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Quote:
Originally Posted by Phoenix Tears
you seem to me, as if you never have played any other MMO...then Guild Wars ...or you are just a bit small minded..sry to say that... how about simple casting it ...click and cast ... there is absolutely no need for AoE's to have foes in your near to target them, only to be able to cast your spells....because AoE Spells have NO direct enemy targets...the target is when the AREA, where the Spell should do damage..


@Hawk

I lol'ed

As if anyone can do something within 1 Second, that is of more importance, than it needs to click ONCE more to set the place where the AoE should be casted.

The stuff you talk about the camera angle is bullshit....the camera play of GW is good enough for this...you can easily turn the camera whenever you want around with the right mouse button being hold....

Al this not signed stuff here comes imo really simple only from people...which are too lazy to click ONCE more, just for having an improves AoE System, that would give the game more and better strategic gameplay options...
I can't really understand it, how to not sign this idea...then just being to lazy to click 1 signel time more ....

clicking twice instead of ones is ya such hard work *sarcasm* we could break all us our fingers..if we would be able to click twice to set AoE self ... *rolleyes*
Typical Phoenix Tears post. Full of flaming and insulting people who disagree with you (calling people lazy, ignorant of other MMOs, etc). Stuff like that is childish and does not improve your arguement. I'm not reading this thread anymore, so if you want to flame me again, save your breath. I won't read it.
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Old Dec 14, 2007, 08:39 PM // 20:39   #26
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/notsigned

also @pheonix tears
improved how?
AoE already got nerfed and its okay as it is, leave it
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Old Dec 14, 2007, 09:55 PM // 21:55   #27
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Quote:
Originally Posted by tyla salanari
/notsigned

also @pheonix tears
improved how?
AoE already got nerfed and its okay as it is, leave it
uhm, i think you missunderstood me a bit ... AoE's were not improved yet ...this idea of making AoE's selfsetable by the players Should improve AoE Spells first...

Its absolutely untypical and annoying, that players can't set for themself, where they want to cast their AoE..that AoE get more or less placed by the enemy itself and that is stupid...

because a clever enemy naturally sacrifices hisself...to protect by running away, before the AoE starts... by the moving of the enemy changes the targeted enemy indirect, where the AoE wil be spelled and thats a System what is in the end no "AoE" ...its more like ..."AotEn" ..for "Area of targeted Enemy" and not "Area of Effect".

This thread's idea is for making out of these Wannabe-AoE's (AotEn) really AoE's, which work like AoE's should work...being setable by the player thats cast the spell...and not vise versa ...
=========

@Hawk

I lol'ed *g*

shows me only, that I was right with people being only too lazy to click once more, fearign to break fingers and to end up finger crippled rofl...iotherwise you could bring us here a better argument, why you are against this idea

Lol...don't get emo.... taking being called as lazy as an insult rofl XD

Should I say you, what is really childish ?
Being against something and having only 1 absolutely WEAK argument, that can be considered as joke reason...
really...who isn't able or willing just to click ONCE more (thats a matter of really only 1 seconds or lesser, once you got experienced with the change) can be imo only lazy...or fears maybe something else that will change through this here...

also not all what you've quoted there from me was meant to YOU
Thiss Stuff:

Quote:
Myself
you seem to me, as if you never have played any other MMO...then Guild Wars ...or you are just a bit small minded..sry to say that... how about simple casting it ...click and cast ... there is absolutely no need for AoE's to have foes in your near to target them, only to be able to cast your spells....because AoE Spells have NO direct enemy targets...the target is when the AREA, where the Spell should do damage..
was meant to pumpkin pie

and now stop being emo and give me a better argument, why you are again this here...which is believeable XD

Camera Play in GW is good enough for it...and in GW2 it might become even better (i hope)...and clicking twice to set an AoE to a place costs no insane amount of time...thats done within an eyeclose and open up really.

Your 3rd reason, that this is used in full strategy games doesn't forbid, that such strategic elements can also be used in MMORPG's ...

Ragnarok Online is the best example .. is RO a strategic game now ? NO!!!
Everyone who knows RO, will know..what the signers here want with that chance...peopel hwich played there a Mage Class Chara...click skill...quick search an area and click immediately again..cast begins....all really no insane time consuming thing ....
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Old Dec 14, 2007, 10:00 PM // 22:00   #28
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Quote:
Originally Posted by Fried Tech
Oh! So you think that I started this thread because I would like to see a change to the game that makes it work the exact same way that it does now? Your post is so insightful! I'm going to go edit my opening post so that it is just a quote of what you said......... that is such a good idea. Hang on a sec while I go shout to the world that you blessed my thread with your words of wisdom.

If you don't have anything to say, say nothing.

Everyone else, thanks for the input.
Actually its "if you have nothing nice to say, dont say anything at all". You're little phrase didnt make sense because I obviously did have something to say, whether it be 6 words or 100.

But since I wasnt trolling and you felt the need to have a complete go at me, lets get into it....

....Your basic idea is that you want to cast spells where you "think" the creature or enemy is running or going to be once your spell has charged up and casts.

By the time you cast a long spell which can take (for example) 3 seconds, that person may have ran past the position or have gone in the offer direction. Not to mention positioning and circle and trying to time it right.

The current system actually fixes that by auto targeting your enemy and tracking them. It will cast in the location their at once the spell has finished charging up, which is actually more efficient then what your suggesting.

How would you suggest this works for spells like flare? That you have to point the curser at your enemy like a FPS and hopefully hit them!

I've played a caster for years now as my primary and the current system is actually really user friendly for casters, because most times even if your not looking at a target you will hit them.

Plus if you dont like casting spells which are prawn to missing then use enchantments which will always hit their targets. Setting them on fire, or knocking them down or causing some degen or backfire.

We dont need it and it would also over complicated controlling nukers. I played WoW where you have to point the curser where you want it to cast and you have to be looking at your target to attack them. While it works, its alot more complicated and frustrating at times.

GWs has a far more friendly interface for targetting and castin, even if it is simpler (IMO). Was that a better, more indepth explanation or is there more anger you want to let out on me?

But primarily im even less signed because you trolled me in your own thread for absolutely no reason and Im not going to support a suggestion where the OP'er tears into people when they only said about 6 words and said nothing wrong.

Last edited by freekedoutfish; Dec 14, 2007 at 11:25 PM // 23:25..
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Old Dec 14, 2007, 11:12 PM // 23:12   #29
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Quote:
3-5 seconds to drag a skill from your skill bar to the screen?!

I think you need to turn the sensitivity on your mouse wayyyyyy up. It would only take maybe 1 sec to do this. And you still have the option to just cast on foe.
3-5 seconds to predict, click, drag, release, and then cast? Sounds about right to me. Most of that time was figuring in casting times of most AoE spells, TBH, but you get my point.
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Old Dec 15, 2007, 12:30 AM // 00:30   #30
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Quote:
Originally Posted by Phoenix Tears
you seem to me, as if you never have played any other MMO...then Guild Wars ...or you are just a bit small minded..sry to say that... how about simple casting it ...click and cast ... there is absolutely no need for AoE's to have foes in your near to target them, only to be able to cast your spells....because AoE Spells have NO direct enemy targets...the target is when the AREA, where the Spell should do damage..

No I don't play any other MMORPG, noted it many times in my other posts, no need to guess. I ONLY PLAY GUILD WARS, because its the most beautiful game. is that a problem?

The AoE skills as it is now NEED A DIRECT ENEMY TARGET or you can't cast them. Changing them to have no target will make it become a Trap. If you make it so that you can cast the spell first then click on the target, that is basically taking away casting time. Beside if someone play a caster long enough, they should be able to control their area of effect skill nicely by now. or else, I don't know what to say, only doubt that if they should be playing caster at all.

Edit: not forgetting the AoE control skill, this is where skill chaining comes into effect, deep freeze your foe help reducing them running around.

Last edited by pumpkin pie; Dec 15, 2007 at 04:56 AM // 04:56..
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Old Dec 15, 2007, 12:37 AM // 00:37   #31
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It would make casters have more work to do, but I could imagine like Elementalists being able to charge up a skill, such as, cast Meteor Shower, and then be able to choose where to plant it, such as, it's "charged," you can run around and then unleash it whenever you want, wherever. Of course, you couldn't use other skills in the due process.

Would increase strategy element, but also would slow down the game play, in my opinion. Being able to choose a spot where in this game, time matters like the ultimate handi-cap, so choosing would be a downfall. During those split seconds of choosing where you place it, you get spiked hard, etc. Making you pause to have to move around, or cast other spells to save yourself. That sort of thing.

It'd be interesting to see it implimented another way, but not for GW1.
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Old Dec 15, 2007, 01:14 AM // 01:14   #32
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pretty easy, single target spells would work the old way, aoe spells would hit where you klick with your mouse but if you klick on your enemy it would autotarget your enemy and track him the old way, problem solved
/signed

Last edited by Wildi; Dec 15, 2007 at 01:17 AM // 01:17..
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Old Dec 15, 2007, 02:19 AM // 02:19   #33
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Five words: "Sword of the New World."
Five more words: "SotNW has manual AoE targeting."
Once again, five words: "It is a better system."

You have a circle indicating the area of effect, you click where you want it and bam! Need I say more? Oh yes...

/signed
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Old Dec 15, 2007, 08:05 AM // 08:05   #34
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Quote:
Originally Posted by freekedoutfish
But primarily im even less signed because you trolled me in your own thread for absolutely no reason and Im not going to support a suggestion where the OP'er tears into people when they only said about 6 words and said nothing wrong.
You come up with something you think is a better idea and ill come troll you in that thread. Hows that?

You didn't sign for personal reasons. So your opinion doesn't matter anyway

Last edited by Fried Tech; Dec 15, 2007 at 08:09 AM // 08:09..
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Old Dec 15, 2007, 12:08 PM // 12:08   #35
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Quote:
Originally Posted by Fried Tech
You come up with something you think is a better idea and ill come troll you in that thread. Hows that?

You didn't sign for personal reasons. So your opinion doesn't matter anyway
Thats the point Fried! We dont need the targetting system fixed, there is nothing wrong with it. Why would I suggest a "better idea"?

And I was originally againt your suggestion for that very reason, but you felt the need to troll my few words, so I explained myself as you requested. But I'm also not signing your idea because you have a major attitude.

You're also not very good at making sense, because you say I /notsign for person reasons?

1) I didnt like the idea.
2) You were rude to me.

Those are two very personal reasons! You're obviously just trying to find someone to troll to make yourself feel superiour. Dont use me because your not very good at it.
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Old Dec 15, 2007, 01:36 PM // 13:36   #36
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no reason to sign now. it's a little too late in the game to really matter. unless it's added as a possible test for GW2.

-it's not like it makes a real difference(PvE) wise. you drop a bomb, monsters haul ass quick.

-you drop a snare, then a bomb...it's a little more effective.

unless you know EXACTLY where/how monsters are gonna scatter to...it'll be harder to be accurate on your AoE placement. the target system works fine. that is wht the ']' key is for (if I remember right)
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